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The BA program in digital culture equips students with the technical skills to create computational media and the cultural skills to know when or why to apply them. Students learn to create computational media, computation combined with objects, sound, video, time, space, culture and bodies; breathe behavior into media, objects or systems by programming; and think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in the dynamic 21st century.
Armed with skills and judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st century. Some go on to invent fresh techniques.
Digital Culture - English Concentration
The digital culture program with a concentration in English is designed for students who wish to explore the historical, scientific and theoretical intersections of art, media and technology. Sharing of stories and media through electronic communities, participatory art-making and creativity forums on the web, gaming, digital movies and effects, mediated public spaces and electronic design are only a few of the new activities that are defining and evolving culture. Students in the major will assist in the establishment, evolution and proliferation of such culture at the state, national and international level. Students will use tools of inquiry to examine, analyze and create works of art through a hands-on approach to communication, writing, rhetoric and literacies in collaboration with the English department.
Digital Culture (English) (BA)
Design & the Arts, Herberger Institute for
A major map outlines the degree’s requirements for graduation.
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ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Career opportunities include fields in which the following are sought: technology commentary, future studies, design fiction, technical writing, creative writing, comparative literature and fields in which collaboration is needed.
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
|Multimedia Artists and Animators||6%||$63,630|
|Art, Drama, and Music Teachers, Postsecondary||10.8%||$64,300|
|Audio and Video Equipment Technicians||11.9%||$41,780|
|Postsecondary Teachers, All Other||9.3%||$62,330|
|Computer Network Architects||8.7%||$98,430|
|Computer Science Teachers, Postsecondary||8.7%||$72,010|
|Computer and Information Research Scientists||10.7%||$108,360|
|Computer User Support Specialists||12.8%||$47,610|
|Computer Systems Engineers/Architects||3.3%||$83,410|
|Engineering Teachers, Postsecondary||13.2%||$94,130|
|Architectural and Engineering Managers||2%||$130,620|
|Fine Artists, Including Painters, Sculptors, and Illustrators||3.1%||$43,890|
|Secondary School Teachers, Except Special and Career/Technical Education||5.8%||$56,310|
|Information Technology Project Managers||3.3%||$83,410|
|Artists and Related Workers, All Other||0.4%||$58,250|
|Software Developers, Systems Software||13%||$102,880|
|Software Developers, Applications||18.8%||$95,510|
|Sound Engineering Technicians||7.6%||$49,870|
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).