Digital Culture (BA)
Accelerated Program

The digital culture program, the first-of-its-kind, is for students who are interested in helping shape the future creative uses of digital technology in day-to-day living. Digital culture majors learn to go beyond merely using digital tools; they develop the ability to program media and integrate computational systems with the everyday physical human experience. This dynamic curriculum not only prepares students with tangible skills in cultural media but also with the critical-thinking skills to understand the broader impact of technologies on life and culture.

Degree Offered

Digital Culture (BA)
Design & the Arts, Herberger Institute for


Major Map

A major map outlines the degree’s requirements for graduation.

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Application Requirements

All students are required to meet general university admission requirements.

Affording College

Find and apply for relevant scholarships.

Financial Aid
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.

Career Outlook

Career opportunities include the following fields:

  • audio
  • comparative literature
  • computing
  • creative writing
  • technical writing
  • technology
  • visual media

Digital culture alumni have obtained careers as:

  • designers
  • graphic designers
  • engineers
  • programmers
  • software specialists
  • special effects artists
  • 3D modelers
  • visual media artists

Example Careers

Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:

Career*growth*median salary
Multimedia Artists and Animators6%$63,630
Audio and Video Equipment Technicians11.9%$41,780
Broadcast Technicians-6.5%$36,560
Computer Network Architects8.7%$98,430
Computer Programmers-8%$77,550
Computer Science Teachers, Postsecondary8.7%$72,010
Computer and Information Research Scientists10.7%$108,360
Computer User Support Specialists 12.8%$47,610
Web Administrators 3.3%$83,410
Engineering Teachers, Postsecondary13.2%$94,130
Architectural and Engineering Managers 2%$130,620
Film and Video Editors 17.6%$57,210
Graphic Designers1.4%$45,900
Secondary School Teachers, Except Special and Career/Technical Education 5.8%$56,310
Middle School Teachers, Except Special and Career/Technical Education 5.9%$54,940
Artists and Related Workers, All Other0.4%$58,250
Media and Communication Workers, All Other10.3%$45,860
Software Developers, Systems Software 13%$102,880
Software Developers, Applications 18.8%$95,510
Sound Engineering Technicians7.6%$49,870
Video Game Designers 3.3%$83,410

* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).

  • Bright Outlook
  • Green Occupation