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The BA program in digital culture equips students with the technical skills to create computational media and the cultural skills to know when or why to apply them. Students learn to create computational media, computation combined with objects, sound, video, time, space, culture and bodies; breathe behavior into media, objects or systems by programming; and think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in the dynamic 21st century.
Armed with skills and judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st century. Some go on to invent fresh techniques.
This program is also offered as an accelerated degree with an MA in Creative Enterprise and Creative Leadership. More information can be found on the Creative Enterprise and Cultural Leadership website: https://herbergerinstitute.asu.edu/research-and-initiatives/enterprise-and-entrepreneurship-programs/curb-enterprise-leadership/master-of-arts.
Digital Culture (BA)
Design & the Arts, Herberger Institute for
A major map outlines the degree’s requirements for graduation.
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ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Career opportunities include the following fields:
Digital culture alumni have obtained careers as:
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
|Multimedia Artists and Animators||6%||$63,630|
|Audio and Video Equipment Technicians||11.9%||$41,780|
|Computer Network Architects||8.7%||$98,430|
|Computer Science Teachers, Postsecondary||8.7%||$72,010|
|Computer and Information Research Scientists||10.7%||$108,360|
|Computer User Support Specialists||12.8%||$47,610|
|Engineering Teachers, Postsecondary||13.2%||$94,130|
|Architectural and Engineering Managers||2%||$130,620|
|Film and Video Editors||17.6%||$57,210|
|Secondary School Teachers, Except Special and Career/Technical Education||5.8%||$56,310|
|Middle School Teachers, Except Special and Career/Technical Education||5.9%||$54,940|
|Artists and Related Workers, All Other||0.4%||$58,250|
|Media and Communication Workers, All Other||10.3%||$45,860|
|Software Developers, Systems Software||13%||$102,880|
|Software Developers, Applications||18.8%||$95,510|
|Sound Engineering Technicians||7.6%||$49,870|
|Video Game Designers||3.3%||$83,410|
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).