Art (Intermedia) (BFA)

The BFA program in art with a concentration in intermedia is conceptually driven, with a transdisciplinary approach to art-making. The broad-based curriculum builds on theories of socially engaged art practice and tactical media that carry the aims of social change and democratic engagement in a variety of contexts. Students are empowered to explore new avenues for self-expression, collaboration and community action. Coursework develops students' understanding of themselves as situated, contemporary artists as they learn to analyze significant cultural movements, national and international, from the present and from the recent past. The program covers a range of traditional and emerging forms and orientations reflecting the professional practices of the growing team of faculty members.

Currently, there is an emphasis on performance, installation, 3D printing, digital sculpture, public and place-based art, digital animation, and experimental and documentary video. Faculty also teach special topics including a recent studio seminar on walking as art practice and another that investigates the engagement of women in the field of art and technology. Collaboration and study across other areas in the School of Art, including sculpture, fibers and photography, are encouraged and supported.

Students must submit a BFA declaration form after successful completion of the art foundational coursework to be admitted to the major.

Degree Offered

Art (Intermedia) (BFA)
Design & the Arts, Herberger Institute for


Major Map

A major map outlines the degree’s requirements for graduation.

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Application Requirements

All students are required to meet general university admission requirements.

Affording College

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Financial Aid
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.

Information about this program

Visit the School of Art website for full details.

Career Outlook

Career opportunities depend on the emphasis selected. Possibilities include:

  • computer graphics and animation
  • museum or gallery installation
  • positions in the music or entertainment industry
  • videography

Professions could include:

  • independent artist
  • media consultant
  • set designer
  • teacher

Example Careers

Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:

Career*growth*median salary
Multimedia Artists and Animators6%$63,630
Art Directors2.4%$85,610
Audio and Video Equipment Technicians11.9%$41,780
Camera Operators, Television, Video, and Motion Picture2%$48,080
Craft Artists0.6%$31,080
Film and Video Editors 17.6%$57,210
Fine Artists, Including Painters, Sculptors, and Illustrators3.1%$43,890
Graphic Designers1.4%$45,900
Secondary School Teachers, Except Special and Career/Technical Education 5.8%$56,310
Commercial and Industrial Designers 2%$64,620
Artists and Related Workers, All Other0.4%$58,250
Sound Engineering Technicians7.6%$49,870
Directors- Stage, Motion Pictures, Television, and Radio9.1%$69,100
Video Game Designers 3.3%$83,410

* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).

  • Bright Outlook
  • Green Occupation