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The BFA program in art with a concentration in intermedia studies educates students in traditional and emerging forms and orientations, including performance, installation, 3D fabrication, digital sculpture, public and place-based art, digital animation, and experimental and documentary video.
Faculty also teach special topics, including the recent studio seminars on walking as art practice and the engagement of women in the field of art and technology. Intermedia faculty nurture students' talents and provide them with the skills they need to capture creative and professional opportunities, exhibitions, grants, commissions, residencies and employment as educators, curators and media and arts professionals across an array of established and emerging fields.
Students declare their Bachelor of Fine Arts concentration at the time of their ASU admission. Following admission, if students wish to change their concentration, they may meet with their School of Art academic advisor.
At A Glance
Art (Intermedia), BFA
A major map outlines a major's critical requirements, courses, and optimal course sequence and aids students in remaining on track to graduation.
While circumstances vary between students and their paths towards graduation (utilizing placement testing to fulfill required math or foreign language courses, fulfilling multiple General Studies requirements with one course, etc.), completing the courses listed in a major map fulfills all of the requirements for graduation.
All students are required to meet general university admission requirements:
Find and apply for relevant scholarships.
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Students are admitted directly to the intermedia concentration upon admittance to the BFA program in art.
Career opportunities depend on the emphasis selected. Possibilities include:
- computer graphics and animation
- community-based art (in schools, health care settings, nonprofit agencies)
- event production and cultural production
- positions in the music or entertainment industry
- video production and post-production
- web-based entertainment, education and communication
Professions may include:
- art director and set designer
- audio and video equipment technician
- commercial and industrial designer
- elementary or secondary school teacher
- independent artist
- marketing and public relations director
- media consultant
- museum and gallery curator, staff, director or art dealer
- video and media producer or designer
- video game designer
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
|Special Effects Artists and Animators||4.1%||$77,700|
|Audio and Video Technicians||12.3%||$47,920|
|Camera Operators, Television, Video and Film||14%||$57,200|
|Film and Video Editors||21.6%||$67,250|
|Fine Artists, Including Painters, Sculptors, and Illustrators||1%||$52,340|
|Secondary School Teachers, Except Special and Career/Technical Education||3.8%||$62,870|
|Artists and Related Workers, All Other||-0.2%||$65,800|
|Sound Engineering Technicians||6%||$53,520|
|Video Game Designers|
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).
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