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The BFA program in art with a concentration in intermedia is conceptually driven, with a transdisciplinary approach to art-making. The broad-based curriculum builds on theories of socially engaged art practice and tactical media that carry the aims of social change and democratic engagement in a variety of contexts. Students are empowered to explore new avenues for self-expression, collaboration and community action. Coursework develops students' understanding of themselves as situated, contemporary artists as they learn to analyze significant cultural movements, national and international, from the present and from the recent past. The program covers a range of traditional and emerging forms and orientations reflecting the professional practices of the growing team of faculty members.
Currently, there is an emphasis on performance, installation, 3D printing, digital sculpture, public and place-based art, digital animation, and experimental and documentary video. Faculty also teach special topics including a recent studio seminar on walking as art practice and another that investigates the engagement of women in the field of art and technology. Collaboration and study across other areas in the School of Art, including sculpture, fibers and photography, are encouraged and supported.
Students must submit a BFA declaration form after successful completion of the art foundational coursework to be admitted to the major.
Art (Intermedia) (BFA)
Design & the Arts, Herberger Institute for
A major map outlines the degree’s requirements for graduation.
Find and apply for relevant scholarships.
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Visit the School of Art website for full details.
Career opportunities depend on the emphasis selected. Possibilities include:
Professions could include:
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
|Multimedia Artists and Animators||6%||$63,630|
|Audio and Video Equipment Technicians||11.9%||$41,780|
|Camera Operators, Television, Video, and Motion Picture||2%||$48,080|
|Film and Video Editors||17.6%||$57,210|
|Fine Artists, Including Painters, Sculptors, and Illustrators||3.1%||$43,890|
|Secondary School Teachers, Except Special and Career/Technical Education||5.8%||$56,310|
|Commercial and Industrial Designers||2%||$64,620|
|Artists and Related Workers, All Other||0.4%||$58,250|
|Sound Engineering Technicians||7.6%||$49,870|
|Directors- Stage, Motion Pictures, Television, and Radio||9.1%||$69,100|
|Video Game Designers||3.3%||$83,410|
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).