Digital Culture (BA)
Accelerated Program

The BA program in digital culture equips students with the technical skills to create computational media and the cultural skills to know when or why to apply them. Students learn to create computational media, computation combined with objects, sound, video, time, space, culture and bodies; breathe behavior into media, objects or systems by programming; and think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in the dynamic 21st century.

Armed with skills and judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st century. Some go on to invent fresh techniques.

This program is also offered as an accelerated degree with an MA in Creative Enterprise and Creative Leadership. More information can be found on the Creative Enterprise and Cultural Leadership website:

Degree Offered

Digital Culture (BA)
Design & the Arts, Herberger Institute for


Major Map

A major map outlines the degree’s requirements for graduation.

View Major Map

Application Requirements

All students are required to meet general university admission requirements.

Affording College

Find and apply for relevant scholarships.

Financial Aid
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.

Career Outlook

Career opportunities include the following fields:

  • audio
  • comparative literature
  • computing
  • creative writing
  • technical writing
  • technology
  • visual media

Digital culture alumni have obtained careers as:

  • designers
  • graphic designers
  • engineers
  • programmers
  • software specialists
  • special effects artists
  • 3D modelers
  • visual media artists

Example Careers

Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:

Career*growth*median salary
Multimedia Artists and Animators8.4%$70,530
Audio and Video Equipment Technicians 12.9%$42,190
Broadcast Technicians-3.2%$39,060
Computer Network Architects6.5%$104,650
Computer Programmers-7.2%$82,240
Computer Science Teachers, Postsecondary8.1%$78,630
Computer and Information Research Scientists 19.2%$114,520
Computer User Support Specialists 11.3%$50,210
Web Administrators9.3%$88,510
Engineering Teachers, Postsecondary 14.6%$98,360
Architectural and Engineering Managers 5.5%$137,720
Film and Video Editors 17%$61,180
Graphic Designers4.2%$48,700
Secondary School Teachers, Except Special and Career/Technical Education7.5%$59,170
Middle School Teachers, Except Special and Career/Technical Education7.5%$57,720
Artists and Related Workers, All Other5.5%$63,540
Media and Communication Workers, All Other 9.9%$47,900
Software Developers, Systems Software 11.1%$107,600
Software Developers, Applications 30.7%$101,790
Sound Engineering Technicians6.3%$55,810
Video Game Designers9.3%$88,510

* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).

  • Bright Outlook
  • Green Occupation