Digital Culture (Interdisciplinary Arts and Performance) (BA)

The BA program in digital culture equips students with the technical skills to create computational media and the cultural skills to know when or why to apply them. Students learn to create computational media, computation combined with objects, sound, video, time, space, culture and bodies; breathe behavior into media, objects or systems by programming; think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in the dynamic 21st century.

Armed with skills and judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st century. Some go on to invent fresh techniques.

Digital Culture - Interdisciplinary Arts and Performance Concentration

This digital culture program in interdisciplinary arts and performance is offered in partnership with the New College of Interdisciplinary Arts and Sciences. The program focuses on a transdisciplinary and collaborative approach to the arts, technology and performance. It emphasizes the traditions of transdisciplinary, avant-garde and experimental arts and on contemporary art and performance. Courses include digital media arts, music and electronic sound art, performance studies, theatre and performance practice, and digital graphics.

Degree Offered

Digital Culture (Interdisciplinary Arts and Performance) (BA)
Design & the Arts, Herberger Institute for

Location
Tempe

Major Map

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Application Requirements

All students are required to meet general university admission requirements.
Freshman
Transfer
International
Readmission

Affording College

Scholarships
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Financial Aid
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.

Information about this program

Visit the School of Arts, Media and Engineering website for full details.

Visit the School of Film, Dance and Theatre website for full details.

Career Outlook

Upon graduation, digital culture students have a wide array of career opportunities in new media involving the fields of:

  • communications (CISCO, Google, Facebook)
  • computing (Apple, Microsoft)
  • gaming and entertainment (Industrial Light and Magic, Electronic Arts, Pixar)
  • media arts (engineering multimedia shows, video and sound production)

The digital culture curriculum also prepares students for roles in the development of modern media systems that address complex sociotechnical problems, such as:

  • diagnostic, monitoring, and assistive cyber-physical tools and systems that can be used by health care providers
  • new systems for collaborative, participatory content creation and sharing
  • social networking and reflection tools for promoting sustainability
  • systems for interactive, adaptive learning and computational assessment in educational organizations

Graduates who are interested in continuing their higher education will be well prepared to apply for admission to the top interdisciplinary new media programs in the nation, including the graduate programs through the School of Arts, Media and Engineering at ASU.

Digital culture alumni have received job opportunities in:

  • audio and video
  • engineering
  • graphic design
  • illustration
  • iOS development
  • journalism
  • programming
  • software engineering
  • special effects
  • 3D modeling and fabrication
  • visual media

Example Careers

Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:


Career*growth*median salary
Multimedia Artists and Animators6%$63,630
Art Directors2.4%$85,610
Art, Drama, and Music Teachers, Postsecondary10.8%$64,300
Audio and Video Equipment Technicians11.9%$41,780
Broadcast Technicians-6.5%$36,560
Computer Network Architects8.7%$98,430
Computer Network Support Specialists7.5%$61,830
Computer and Information Research Scientists10.7%$108,360
Computer Systems Analysts 20.9%$82,710
Web Administrators 3.3%$83,410
Craft Artists0.6%$31,080
Architectural and Engineering Managers 2%$130,620
Film and Video Editors 17.6%$57,210
Fine Artists, Including Painters, Sculptors, and Illustrators3.1%$43,890
Graphic Designers1.4%$45,900
Information Technology Project Managers 3.3%$83,410
Music Composers and Arrangers3.2%$48,180
Music Directors3.2%$48,180
Artists and Related Workers, All Other0.4%$58,250
Photographers3.1%$30,490
Media and Communication Workers, All Other10.3%$45,860
Sound Engineering Technicians7.6%$49,870
Video Game Designers 3.3%$83,410

* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).

  • Bright Outlook
  • Green Occupation