Digital Culture (Minor)

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With the digital culture minor, students enhance their program of study with integrated, interdisciplinary training in creative processes and technical skills in new media with cultural applications.

Students develop both the technical skills to create computational media and the cultural skills to know when or why to apply them. Students in the digital culture minor learn to create computational media (computation combined with objects, sound, video, time, space, culture and bodies); breathe behavior into media, objects or systems by programming; and think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in the dynamic 21st century.

The School of Arts, Media and Engineering educates the next generation of learners and empowers them with technofluency --- its development, application and implications. The School of Arts, Media and Engineering prepares students to be socially aware, critically thinking global citizens who strive to bring about positive change in a society that is increasingly shaped by new technologies.

At A Glance

Digital Culture (Minor)

Application requirements

All students are required to meet general university admission requirements:

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Program requirements

The digital culture minor requires 21 credit hours, of which 12 are upper division. Courses for the minor may not be used as part of a major. A minimum of 12 upper-division credit hours taken at ASU is required.
Required Digital Culture Studies Courses -- 6 credit hours
Digital Culture Studies -- 6 credit hours
Digital Media -- 6 credit hours
Related Digital Culture or Historical/Theoretical -- 3 credit hours
Students who earn a minor in digital culture cannot earn a digital culture certificate.
Prerequisite courses may be needed in order to complete the requirements of this minor.

Degree requirements

The digital culture minor requires 21 credit hours (12 upper-division) in four areas:

Capstone culminating project: (3)
AME 485: Digital Culture Capstone I (3)

Required digital culture studies: (9)
AME 111 Introduction to Digital Culture, CS (3)
AME 230 Programming for the Media Arts (3)
a third digital culture elective course chosen from the list

Digital media - media arts and design (6)

Historical/theoretical or related digital culture (3)

A student must have a minimum GPA of 2.50 to be eligible to pursue the minor. A minimum grade of a "C" (2.00 on a scale of 4.00) and an overall GPA of 3.00 is required in all classes for the minor. Courses for the minor may not be used as part of a major. A minimum of 12 upper-division semester hours of credit at ASU is required.

Depending upon a student's undergraduate program of study, prerequisite courses may be needed in order to complete the requirements of this minor.

Enrollment requirements

GPA Requirement: 2.50

Incompatible Majors: All digital culture majors

Other Enrollment Requirements: None

Students are required to meet with the digital culture academic success coordinator to develop the digital culture pathway that best meets the proficiencies for the work they are interested in pursuing.

Current ASU undergraduate students may pursue a minor and have it recognized on their ASU transcript at graduation. Minor requirements appear on the degree audit once the minor is added. Certain major and minor combinations may be deemed inappropriate by the college or department of either the major program or the minor. Courses taken for the minor may not count toward both the major and the minor.

Career outlook

Digital culture students learn techniques that can transform society, and they communicate using contemporary computational media, a vital power in the world. These skills along with specialized knowledge and judgement complement their major program of study and helps them become more marketable to employers.

Graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media, including mobile app design, audio production, autonomous systems and more.