Do you wish you could immerse yourself in exciting, innovative technologies and media while using practices of humanities and global thinking? Whether you enjoy crafting technology from scratch or designing new ways to imagine technological futures, you will create, develop and engage the technological world around you.
The School of Arts, Media and Engineering educates the next generation of learners and empowers them with technofluency --- its development, application and implications. The School of Arts, Media and Engineering prepares students to be socially aware, critically thinking global citizens who strive to bring about positive change in a society that will be increasingly shaped by new technologies.
The BA program in digital culture equips students with the knowledge, abilities and technical skills they need for creating computational media.
Students learn to create computational media, which is computation combined with objects, sound, video, time, space, culture and bodies; breathe behavior into media, objects or systems by programming; think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in this dynamic era.
Armed with skills and sound judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st century. Some go on to invent fresh techniques.
Digital Culture -- Interdisciplinary Arts and Performance concentration
This digital culture program in interdisciplinary arts and performance is offered in partnership with the New College of Interdisciplinary Arts and Sciences. The program focuses on a transdisciplinary and collaborative approach to the arts, technology and performance. It emphasizes the traditions of transdisciplinary, avant-garde and experimental arts and on contemporary art and performance. Courses include digital media arts, music and electronic sound art, performance studies, theatre and performance practice and digital graphics.
At A Glance
Digital Culture (Interdisciplinary Arts and Performance), BA
- Offered by: Herberger Institute for Design and the Arts
- Location: Tempe
- First Required Math Course: MAT 117 - College Algebra
- Math Intensity: Moderate
Required Courses
A major map outlines a major's critical requirements, courses, and optimal course sequence and aids students in remaining on track to graduation.
While circumstances vary between students and their paths towards graduation (utilizing placement testing to fulfill required math or foreign language courses, fulfilling multiple General Studies requirements with one course, etc.), completing the courses listed in a major map fulfills all of the requirements for graduation.
Application requirements
Information about this program
Visit the School of Arts, Media and Engineering website for full details.
Visit the School of Film, Dance and Theatre website for full details.
All students are required to meet general university admission requirements:
Affording college
Scholarships
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Financial Aid
ASU has many financial aid options. Almost everyone, regardless
of income, can qualify for some form of financial aid. In fact,
more than 70 percent of all ASU students receive some form of
financial assistance every year.
Career outlook
Graduates of the digital culture program have a wide array of career opportunities in new media involving the fields of:
- communications (CISCO, Google, Facebook)
- computing (Apple, Microsoft)
- gaming and entertainment (Industrial Light and Magic, Electronic Arts, Pixar)
- media arts (engineering multimedia shows, video and sound production)
The digital culture curriculum also prepares students for roles in the development of modern media systems that address complex sociotechnical problems such as:
- diagnostic, monitoring and assistive cyber-physical tools and systems that can be used by health care providers
- new systems for collaborative, participatory content creation and sharing
- social networking and reflection tools for promoting sustainability
- systems for interactive, adaptive learning and computational assessment in educational organizations
Graduates who are interested in continuing their higher education are well prepared to apply for admission to the top interdisciplinary new media programs in the nation, including the graduate programs through the School of Arts, Media and Engineering at ASU.
Digital culture alumni have received job opportunities in:
- 3D modeling and fabrication
- audio and video
- engineering
- graphic design
- illustration
- iOS development
- journalism
- programming
- software engineering
- special effects
- visual media
Example careers
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
Career | *growth | *median salary |
---|---|---|
Art Directors | -1.8% | $97,270 |
Web Administrators | 5.7% | $92,870 |
Architectural and Engineering Managers | 2.6% | $149,530 |
Information Technology Project Managers | 5.7% | $92,870 |
Music Directors and Composers | 1.7% | $52,250 |
Artists and Related Workers, All Other | -0.2% | $65,800 |
Media and Communication Workers, All Other | 8.1% | $49,730 |
Sound Engineering Technicians | 6% | $53,520 |
Video Game Designers |
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).
- Bright Outlook
- Green Occupation