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Do you wish you could immerse yourself in exciting, innovative technologies and media while using practices of humanities and global thinking? Whether you enjoy crafting technology from scratch or designing new ways to imagine technological futures, you will create, develop and engage the technological world around you.
The School of Arts, Media and Engineering educates the next generation of learners and empowers them with technofluency --- its development, application and implications. The School of Arts, Media and Engineering prepares students to be socially aware, critically thinking global citizens who strive to bring about positive change in a society that will be increasingly shaped by new technologies.
The BA program in digital culture equips students with the knowledge, abilities and technical skills they need for creating computational media.Students learn to create computational media, which is computation combined with objects, sound, video, time, space, culture and bodies; breathe behavior into media, objects or systems by programming; and think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in this dynamic age.
Armed with skills and reasoned judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st century. Some go on to invent fresh techniques.
Digital culture --- film concentration
The digital culture program with a concentration in film is for students wishing to integrate digital aspects of film into new media. Students complement their knowledge of digital culture with discipline-specific courses in the Sidney Poitier New American Film School that focus on the foundations of filmmaking practices, historical and theoretical aspects of film, knowledge of the film industry and hands-on knowledge of digital processes in filmmaking.
A major map outlines a major's critical requirements, courses, and optimal course sequence and aids students in remaining on track to graduation.
While circumstances vary between students and their paths towards graduation (utilizing placement testing to fulfill required math or foreign language courses, fulfilling multiple General Studies requirements with one course, etc.), completing the courses listed in a major map fulfills all of the requirements for graduation.
All students are required to meet general university admission requirements:
Find and apply for relevant scholarships.
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
|Audio and Video Equipment Technicians||12.9%||$42,190|
|Computer Network Architects||6.5%||$104,650|
|Computer and Information Research Scientists||19.2%||$114,520|
|Computer Systems Analysts||9.1%||$88,270|
|Information Technology Project Managers||9.3%||$88,510|
|Artists and Related Workers, All Other||5.5%||$63,540|
|Media and Communication Workers, All Other||9.9%||$47,900|
|Video Game Designers||9.3%||$88,510|
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).